![]() It's one of two great reasons to play Hindughals (Hindu Mughals), the other being the Kashi Vishwanath Temple. But my absolute favorite is the Harmandir Sahib great project, which provides a colossal 15% and is a wonderful perk for dharmic religions. The Governor General's mansion in TCs gives a 5% reduction, for example. There are a lot of reworks on the way, none of which are finalized yet.Īlso, note that there are some other ways to reduce territorial autonomy. We'll see how government reforms change with the upcoming expansion. The problem is that Tier 6 for monarchies forces you to choose between the reduced autonomy reform and L'etat c'est moi, which gives a very nice +250 base governing capacity. ![]() It's a strong power.Īlso, is it worth combining this with the goverment reform for reduced autonomy in territories? But since territories and TCs have 90% base autonomy, a difference of 10% doubles their tax income and manpower. The trade boosts and colonists are cherries and hot fudge on an already delicious dish of ice cream. Originally posted by Marquoz:I'd take Expansion for the -10% minimum autonomy in territories alone. I found myself resenting having to pick them at all, so I asked myself what would happen if I didn't. And the games in which I took military ideas later inevitably went better than those in which I took them early. But then sometime around 2015 it hit me-why was I bothering with military groups at all? I won almost every battle before I took my first one, even when that group was third or fourth. When the game first came out, I did what most people do and roughly balanced my idea group picks across all three categories. This discovery was one of the major turning points in my development as an EU4 player. Large armies + good generals + a tech lead + high professionalism are stronger than small armies + military ideas. This has the added benefit of boosting army professionalism. Military points are spent on keeping ahead in tech and on rolling lots of generals so that I always have the right one for any situation. I take ideas that enable me to expand efficiently so that I can afford a large army. Piling all your troops in a giant stack just increases attrition and loses battles because regiments that exceed your combat width sit there taking morale damage while doing nothing.īut yes, I win through numbers and knowledge of the combat system. Usually I´ve always been disc stacking for an advantage, how do you go about without investing in offensive/quality/defensive? Just doomstack enemies to death?ĭoomstacks don't work in EU4. ![]() Originally posted by Draglord:Even though I have 2000 hours I´m a pretty ♥♥♥♥ player when it comes to military.
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